Potion Run
Endless Runner
Platform: PC
Engine: Unity
Contributions: Monster Mechanic, UI, Menus
What's Potion Run?
Potion Run is a 2D Endless Runner for PC created by a group of TGA (The Game Assembly) students using the Unity Game Engine. The story follows a member of a village who has to deliver a potion of healing to the neighbouring town that's being attacked by a monster.
Monster Logic
One of my contributions to the project was the creation of the Monster Logic which I achieved using a custom script. Whenever the player takes damage, the monster slowly creeps closer, but if you manage to stay out of harms way for a certain duration of time, the monster slowly moves back out of vision instead.
User Interface
Implementing user interface for the game is another one of my contributions. That includes a timer, a healtbar and a point counter.
Menus
Using Unity Engine's UI functionalities I was able to implement menus for the game, including Options, Credits, Levels and the Pause Menu.
Gallery & Trailer